![]() I also didn’t note any sort of Achievement system here, but that’s actually something I welcomed because playing solely for those digital rewards often makes too many games a one-time play deal for certain gamers. Then again, my sole major issue with Feather is you can’t land your bird and walk/hop along the ground at all, something that would add a bit more variety to the experience. Similarly stylized visuals aside, that game has some flight mechanics that are a bit too suspect in regards to targeting and landing precisely. Er, I think I didn’t, that is.Īfter a few sessions playing, I kind of wish Samurai Punk had programmed or assisted with work on Friend&Foe’s Vane, an otherwise well-made game that also features bird flight as a huge draw. You do have a chirp used for communication, but I didn’t notice anything special happening when I tapped that button. That’s not a complaint, mind you – the game is, as noted quite good at freeing your mind as you flap along. ![]() Granted, I was too busy flying around the gorgeous, massive landscape enjoying the music and sound design from Mitchell Pasmans that I likely didn’t realize I might have joined a temporary flock at some point. There’s also a sort of online multiplayer mode that I’ve yet to experience (or at least it’s so passive I haven’t realized I’ve played with others), but according to the game description, the game features “Passive online multiplayer, allowing anonymous players to seamlessly drop in and out of your world”. Oh, the places you’ll go: Just explore everything, as you’ll fly into some odd spots worth seeking out. Jump in at any time and fly until you’ve had your fill. Feather itself is the event, and it’s a low-stress one at that. Yes, that seems strange in this era of auto-saves or games recalling your last position before a huge event. As there are no big goals other than enjoying the ride and locating all nine music tracks (accessible via circular gateways placed in select locations), it’s a case where if you want to end the game, it doesn’t mind when you quit because any “progression” you’ve made isn’t saved. ![]() This is a game where the intentional low-poly look blends seamlessly with its lovely soundtrack that does a great job of transporting you and your brain into a comfortable place for as long as you need that respite. Its open world setting couple with the simple to pick up controls allow free exploration of the map which reveals a few nifty secrets for those willing to take the time to dive in and discover. Melbourne-based Samurai Punk‘s super-chill experience is as much of an art project as it is a highly playable stylized bird flight simulation and it works on a few levels some won’t immediately grasp. Because sometimes you really really need to relax, games such as Feather ($12.59, $9.99 on PC) exist and should thrive because they do what they do well enough to recommend to those with more open minds.
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